Each episode comes equipped with an overview, discussion questions and prompts, timestamps, and an outline of the talk. Press the respective Episode Guide button to view each video's items.
stephen gilbert, ph.d.
Associate Director, Virtual Reality Applications Center, Iowa State University
XR Advance: Series Overview
Dr. Douglas Bowman presents various elements such as selection, manipulation, and physics coherence. Additionally, Dr. Bowman highlights four principle challenges faced by developers and the innovative research behind potential solutions.
Published 10 January 2019
Douglas A. bowman, PH.D.
Frank J. Maher Professor of Computer Science, Center for Human Computer Interaction, Virginia Tech
Ep. 1: Research Challenges in 3D User Interfaces for Extended Reality
- 3D interaction techniques
- 3D user interfaces
- Fidelity in VR/AR and its effects
- Gestures and natural interaction
- Locomotion in VR
Dr. Bas Rokers presents his experience and research relating to the human perception of motion in virtual realms, head movement in extended reality, and the correlation between sensitivity and cybersickness.
Published 18 February 2019
Bas rokers, PH.D.
Associate Professor of Psychology, University of Wisconsin-Madison
Ep. 2: Predicting and Preventing Cybersickness
- Neural basis of motion perception
- Binocular visual disorders (amblyopia, glaucoma, cataracts)
- Computational models of motion (mis)perception
- Orientation, navigation and education in VR
Dr. Walter Boot presents on the benefits, barriers, and potential solutions of XR gaming for older adults. Although the comparisons between younger and older players may be predictable in most cases, Dr. Boot discovers a surprising result when examining cybersickness.
Published 25 February 2019
Walter Boot, PH.D.
Associate Professor of Psychology, Director of the Attention and Training Lab, Florida State University
Ep. 3: The Design of Gaming and XR Experiences for Older Adults
- Visual cognition, training, and transfer of training
- Video games as a means to improve perceptual and cognitive abilities, especially in older adults
- Visual search, attention capture, eye movement control, and visual attention across the lifespan
Dr. Jonathan Kelly presents several experiments relating to spatial cognition in virtual realms. Dr. Kelly explores how different aspects of an environment can influence a user’s mental mapping.
Published 25 March 2019
Jonathan Kelly, ph.d.
Associate Professor of Psychology, Iowa State University
Ep. 4: Spatial Navigation: A Concordance Framework
- Spatial memory
- Space perception
- Visual control of action
Dr. Evan Suma Rosenberg presents on redirection and illusion in the virtual environment. Applications of his developed techniques will expand the virtual space and enable developers to create synthetic magic.
Published 8 April 2019
evan suma rosenberg, ph.d.
Assistant Professor of Computer Science and Engineering, University of Minnesota
Ep. 5: Making Small Spaces Feel Large: Practical Illusions in Virtual Reality
- Virtual, augmented, and mixed reality
- Redirected walking and locomotion interfaces
- Human perception and cognition
- Digitization of real world objects, people, and behaviors
Dr. Alexander Klippel presents his research employing virtual environments for educational purposes. Dr. Klippel highlights the challenges of providing the technology to classes as well as the opportunities offered by virtual field trips.
Published 15 April 2019
Alexander Klippel, PH.D.
Professor of Geography, Pennsylvania State University
Ep. 6: Platial Cognition - the Need for Research Frameworks
- XR applications for earth sciences, archaeology, (landscape) architecture, ecology
- Visualizing output from ecological models to make climate change accessible
- Immersive visual analytics
- Immersive workbench for geosciences and archaeology
- Wayfinding and navigation in/with VR/AR
- XR for education (earth sciences)
Dr. Victoria Interrante presents on her experience researching the uses for and challenges of virtual reality in architecture. Dr. Interrante discusses avatars and other methods to promote accurate distance judgements and spatial cognition in VR.
Published 16 April 2019
Victoria Interrante, ph.d.
Director of the Center of Cognitive Sciences, University of Minnesota
Ep. 7: Facilitating Accurate Spatial Perception in Immersive Architectural Environments
- Facilitating inter-personal interaction in HMD-based VR (“social VR”)
- Enabling self-embodiment in HMD-based VR (3D video-based, avatar-based)
- Ensuring accurate spatial perception and cognition in virtual environments
- Architectural applications of VR and AR
- Virtual humans (e.g. to create realistically populated virtual environments)
- Redirection (using perceptual illusions to enhance VR experiences)
Dr. Gregory Welch presents on a plethora of tracking methods, their current applications, and future opportunities for mixed source integration. Dr. Welch explains several physical mediums and technologies for tracking including inertial, acoustic, magnetic, mechanical, optical, and radio frequency.
Published 22 April 2019
Gregory welch, ph.d.
Co-Director Synthetic Reality Lab, Institute for Simulation & Training, University of Central Florida
Ep. 8: Identifying User Physical States
- Human-Computer Interaction
- Virtual and Augmented Reality
- 3D Telepresence
- Computer Graphics and Vision
- Sensing & Stochastic Estimation
Dr. Nora Newcombe presents research on spatial cognition and the construction of mental maps. Dr. Newcombe discusses results which exhibit individual differences in spatial abilities among a variety of participants.
Published 29 April 2019
Nora S. Newcombe, Ph.d.
Laura H. Carnell Professor of Psychology, Temple University
Ep. 9: Cognitive Maps: Some People Make Them, Some People Struggle
- Spatial cognition and development
- Individual differences
- Applications to STEM learning